Chris Solarski will present techniques from classical art, animation, and film to highlight narrative potential for video game design—making possible more expressive forms of gameplay. The featured techniques are foundational to all art disciplines, making the talk relevant to anyone interested in getting a crash course in artistic expression and gameplay.
Thursday, March 6 from 3:30pm to 4:30pm
Reception follows from 4:30pm to 5:30pm
Art Building and Museum (ART) 1.102 (2301 SAN JACINTO BLVD)
About Chris Solarski
Chris Solarski is an artist game designer and the author of Drawing Basics and Video Game Art: Classic to Cutting Edge Art Techniques for Winning Video Game Design. His book explores how classical art and design theory inform video game art, movement, and interaction. Chris has given talks on classical art and video game design at various international events and institutions including the Smithsonian Museum’s The Art of Video Games exhibition, UCLA Game Lab, NYU Game Center, and Toronto Digifest.
Chris develops video games under SOLARSKI STUDIO and as art director at Gbanga—a location-based gaming start-up. He also lectures at SAE in Zurich, Switzerland, where he resides. His current work seeks to influence player emotions and sense of immersion through the orchestration of physical movement.