Capstone Course

The culminating experience of the University of Texas at Austin’s GAMMA Program is the Capstone Course. This course brings together about thirty students from different disciplines to work together in small groups to develop digital games. The class reflects the realities of the industry: people with diverse talents having to work together in order to meet a deadline. Watch the video and read below for further details on the Capstone Course.

The Capstone Course brings together students from the Computer Science Department, College of Fine Arts, and Radio-Television-Film Department to form small teams in which each student will contribute their specialized knowledge to the group creation of 2D and 3D games for mobile, online, and social technology platforms. Students will gain a thorough understanding of the 2D and 3D game development process through the course modeling the environment and practices that are used in game studios and the larger industry.

The course integrates disciplines of networking, distributed systems, and programming (Computer Science Department); art and design (College of Fine Arts); and animation and visual effects (Radio-Television-Film Department). Participating students learn and teach each other about these varied disciplines while working in teams on preparing projects for commercial launch. Local game companies and industry professionals are committed to evaluating student projects and hiring successful graduates.

Please note that students with skills in any pertinent background are welcome to apply. For example, Advertising majors who are skilled in art and design or students in other departments who specialize in computer-human-interaction could be an ideal addition to the mix of students in the Capstone Course. Follow this link for information on how to apply to the Capstone Course.

Course Descriptions

2D Capstone (Fall Semesters):
Most mobile, social, and casual games are 2D games. Why not learn how to make them for the rapidly growing mobile, social, and casual game markets? Teams of students from the Computer Science Department, College of Fine Arts, Radio-Television-Film Department, and other departments make awesome games to show prospective employers and the world!

3D Capstone (Spring Semesters):
3D games are the bread and butter of the game industry. While harder to make but more immersive than 2D games, they are, for many game studios, more lucrative. Learn how to make 3D games using the Unity 3D game engine in small teams, while learning the common practices and processes of game studios.

Course Numbers for Capstone Course:

  • Computer Science Department: CS 354S (2D) and CS 354T (3D)
  • College of Fine Arts: ART 379S, MUS 376J, TD 354T
  • Radio-Television-Film Department: RTF 344N

Schedule for Capstone:

  • Monday & Friday Class: 12:30pm – 2:00pm
  • Wednesday Lab: 6:00pm – 9:00pm

Eligibility

The Capstone Course is an upper division course generally taken during the senior year. Applications from students with the following experience will be preferred:

  • Computer Science Department – Game Technology (may be waived depending on experience, other course work, and graduation date).
  • College of Fine Arts – Any department in the College of Fine Arts who can clearly demonstrate prior expertise in digital art, 2D or 3D modeling, design, audio, or any other game development related areas will be given priority.
  • Radio-Television-Film Department – A minimum of one RTF 344M course is required, but additional courses (in order of preference) in animation, digital art, game development, post-production, and interactive storytelling will be given precedence.
  • Bridging Disciplines Program – Digital Art and Media students who are not majoring in the Computer Science Department, College of Fine Arts, or Radio-Television-Film Department must have some combination of courses that demonstrate prior expertise in any area of game design and development.

Equipment

Because of the collaborative and interdisciplinary nature of the course, it is highly recommended that students use their own laptops.

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