The University of Texas at Austin’s Game and Mobile Media Applications (GAMMA) Program and the Electronic Game Developers Society (EGaDS), a student-run organization, hosted its third annual UT Game Jam on September 11-12. This year, more than 100 students came together in Texas Union Building (UNB) to create an entirely new game in only 24-hours from the randomly selected theme of “It Begins.”
On hand to judge this year’s games were a jury of industry professionals from Bee Cave Games, Chaotic Moon, Electronic Arts, Microsoft, and Riot Games. With a total of 18 teams competing, the judges announced the winners for each of the categories during the award ceremony held on Saturday night.
This year’s winners were:
- Best In Show: Team Wow, Brain
- Best Music & Best Atmospheric Art: Team aRCKAID
- Best Game Design: Team Give Us Internships
- Best Art Direction: Team Venom
- Best Tech: Team Labyrinth
- Most Innovative: Team Uncomfortable Immersion
- Best Humor: Team Red
- Cutest Game: Team Pumpkin Doge
Best in Show went to Team Wow, Brain, which was comprised of Rachael Metcalf, a Computer Science major, Meagan Mullins, a Biology major, and Christopher Vernino, a Computer Science major, for their game Kinder. The winning game was a platformer where the character, level, and sound design became progressively more complex with each level before a quiet, blank end level. “We used the game jam theme as metaphor for the lifespan of our character,” said Rachael Metcalf, team lead of Wow, Brain.
“All of the teams this year created some truly creative and memorable games, so we had a hard time choosing a winner,” said Dr. Paul Toprac, Associate Director and Senior Lecture of the GAMMA Program. “That’s why we kept inventing new categories! But Team Wow, Brain’s integration of the theme in every design aspect made them the obvious frontrunners in the competition.”
The next UT Game Jam will be held in the Fall semester of 2016.
The Game and Mobile Media Applications (GAMMA) Program at the University of Texas at Austin is an interdisciplinary undergraduate certificate program between the College of Fine Arts, Computer Science Department, and Radio-Television-Film Department. The program produces graduates ready to design, develop, and provide leadership for the exploding growth in game, mobile app, and creative media agencies and studios in Texas and around the world. For more information on the GAMMA Program, please visit http://gamedev.utexas.edu or contact Cameron M. Weed.